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For whatever reason I have a lot of trouble with diagonal top right aim. 99% of the time it just refuses to do anything. Diagonal LEFT works perfectly, even diagonal bottom down works for some reason, but not the one that is required in 3 rooms in a row. Playing Phasing Puller Casket v1.002

edit: happens on v1.001 too

There are a couple of possibilities for why this is happening: (1) The game engine has some strange limit on how many and which keys are being held at the same time, rendering additional inputs as, well, not input. I imagine the result of this is not being able to shoot when aiming diagonally up-right. I am not well versed in why or when this happens, but it could be what's causing you problems. Alternatively, maybe it is (2) a hardware issue. If you are able to test your keyboard in another setting then maybe you'll find an answer. The newest version does not change how the diagonal shot works. Finally, I suppose there is (3) a small time window after pressing the shoot button, to aim, albeit it's very short. Optionally, you should be able to hold the direction in advance and then press shoot to shoot in said direction, although I doubt timing was the issue.

I did some quick testing, and I couldn't recreate the bug you experience, but I hope one of the points are of help.

I guess that I'm the first person who published casket version/edition playthrough. That's my second attempt on this video, because I didn't record the first one. It took 40min to complete even if the changelog says that it takes about 15-20min.

Wow, thanks for this! I got lots of insight. There's the room at 12:13, which certainly is a heart breaker. 18:22? -- I'm so sorry... I should go back and polish this jumping mechanic. Moving on: 23:12 -- MLG move right here. By the way, you got the casket near the very end in a neat way; I didn't realize you could use the secret upgrade for this! And 30:20 -- definitely an illegal chess move but I'll let it slide.

I'll go ahead update the time it takes to beat the game! Thanks again!

Before you have written the game takes about 15-20min, had anyone beaten the game in that time?

Yes -- me!

anyone else besides me and you?

Deleted 161 days ago

thanks for placing my playthrough on this site

I beat casket version (1.002) gg!

They done did it

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Can someone pls explain to me how to get past this room? Have all the abilities btw. (post-jam Version)

Thx in advance :D 

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Oh no! That's not supposed to happen... You're supposed to use that "j" to propel yourself upwards towards the next door. If it doesn't work on the first try, you should be able to pull it back down to try another time. I'll see to fixing this ASAP.

EDIT: It should be good to go now! Hopefully you don't come across any other soft-locks...

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Hi, you might remember that i was going to recreate this game in Geometry Dash. Well its been a while but i finally got back to building it and now im done :D Can be found both in Geometry dash and on youtube :)

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Yes I do! And you went above and beyond!! Original levels, new decoration and- man, I love the electric wires too. Seems to me like you've straight up knocked it outta the park with this one, Zejoant!

Thanks ^_^

wouldnt have been possible without this very clever and awsome game :)

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Sorry for bothering everybody here, but does the Casket Version have a playthrough anywhere? I’ve been playing for hours but I’m still stuck. There’s a room with the Knockback theme where you’re seemingly supposed to launch yourself two times to get to the next room, but the first time would always miss by a tiny margin and send me into spikes. I thought I got the wrong order and instead tried the elevated room that also played Knockback, but once I entered another room I couldn’t make my way back nor could I progress because to get to the next room, I would have to pull myself, but that would mean blocking my way with the very block used for pulling myself. I also couldn’t solve the puzzle in the room where Angular played regardless of how diagonal I aimed or which part of the room I stuck myself to; it just looked impossible to me. I tried to replay three times already, but I couldn’t progress no matter what. Maybe I just couldn’t come up with a solution, so I would like to see how somebody managed to beat the Casket Version v0.001.  

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I think I know which room you're referring to, which I also got stuck on, and it's actually an exit for another section. The launching mechanism also takes some getting used to, and I initially didn't realize a couple things about it: 1. the boost lasts a for a second or two, and while it's active you can jump a second time if you're on flat ground. 2. you can let go of the direction keys while you are being pulled, which makes it easier to launch when you decide to. I had a lot more luck in this game after leaving for a while and coming back. As for me, I'm now stuck on a later section. If I figure out how to beat it, I'll upload a playthrough!

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Thank you very much. I wasn’t very bright when I kept jumping immediately anytime I tried to launch myself. Thanks to you, I have finally managed to finish the game!
Also, a playthrough would be apppreciated, by more than just me.A lot of obscure games have few to no playthroughs at all and they sometimes don’t come with a comment section that could help anybody like me who get stuck. Even while playing this game, I confused myself more times than necessary so any guide would be a plus in my book. Additionally, if you uploaded it on a popular platform, it could probably reach those who played the original Game Jam Version but didn’t know about the Casket Version.

CaN YoU PlEaSe dO It nOw?/?

I got stuck whet getting the sixth (or maybe seventh?) casket in the room with a casket high up

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